Can you use a Geometry Cache (from an Alembic import) as a Mesh Renderer input in Niagara?

I did a short Flip sim in Houdini (26 frames) and meshed it, I exported as Alembic, I imported as a Geometry Cache in UE5.3.
It plays during Simulation, and runs in Sequencer.
However, can I slot this Geometry Cache into the Mesh array entry in the Mesh Renderer in a Niagara emitter?
Or, is there anyway I can get this cache into an Niagara emitter, almost like a mesh flipbook?

Ah, wonderful. Found my own answer, in UE5!