Can you use a different instance of control rig in an AnimBP child class?

I had a similar question in my topic (Changing IK Rig and selected Bones in Child Animation Blueprints) - the answer is no, you can’t. But, you can change the value of variables (in original AnimBP or in its childerns) and send them as an argument in the graph for the control rig. Bone setting included!
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