Hi, I haven’t been using Unreal for long and I don’t know how to fix or if there even is a way to fix, when I let’s say place a floor 400x400 and need to stretch it for my project, the material applied also obv gets stretched. But I was wondering if, there is a way that you could scale the Material down in the Mesh after the stretch, so it looks normal again, or if I needed to do something differently before I even place the floor. My current solution is just to leave the floor at its original size and copy it as many times as I need.
Hey @Wiggeldichicken!
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Thanks!
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