I have problem where Unreal detects infinite loop way too early. I have grid blueprint that makes random tile map. It runs on Event Begin play, and has no problem generating small up to 8x8 grids, but above that it starts detecting infinite loop, even when I set loop detection to max in project settings.
So basicly I want to know if there is a way to turn off or meaby break infinite loop detection. Any gelp greatly appreciated.
Yea I figured out the problem. You have to make shure your blueprint knows when to cut. Even when you know the code will end eventually, the program doesn’t.