Can you turn an Audio Cue's Volume into a Float Value?


I’d like to be able to play an audio cue, then convert it’s volume data into a Float (or Integer) so I can use it to drive a material’s intensity. I can’t seem to find any way in BP to output/convert the audio data into a value, is it possible?


You can do that using an envelope follower in the new audio engine: New Audio Engine: Quick-Start Guide - Audio - Unreal Engine Forums There’s some setup before though, enabling the synthesis/audio plugins, but you can find out how to do that in the audio forum.

Thank you for the reply!