Can you switch to a different level using an Asset Action / Editor Utility?

I’ve been trying to use the ‘Open Level’ nodes but not having any luck from within the editor itself. I’m not sure if this is an issue with the World Context Object or if this is even possible? }

Any help would be greatly appreciated!

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Marcus

Use this subsystem inside of the level utility widget

Just be sure to use “/Game/” in the path to narrow the path down to the content folder. Just add sub-directories and the map name to load a level in editor.

3 Likes

Aha perfect! I was just using the wrong node. Thank you so much!

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