I’d like to stream specific objects (meshes & their corresponding textures) of a HTML packaged game/application. e.g. - say, a simple game consists of 10 buildings and 4 roads, and a user walking down a road. Can one stream, say 3 buildings and one road initially - in the game only these objects are initially visible to the user. As the user walks further, other buildings & roads start becoming visible and those are then streamed.
For a game/application of several 100 MBs in size, this will be an essential requirement, as users may not want to download the entire HTML5 package. Especially, when browsing from phones/tablets over wireless networks.
Does one have any control over specific parts of the Javascript files of a HTML5 build? Is there any documentation of the HTML5 package architecture?