I have a party based game. I need to save around 40 actors in total for quick access. I thought a good way to store them would be in the game instance as an array so I could access my party between levels, but whenever I reload the map, the actors are still in the array, but they have all reset to their default (null) values. All my other variables save fine except the actors which reset.
Is this not possible or is something else going wrong in my code?
Thanks for any help! I’ve hit a wall on this one