I am aware that I Could use apex but I would greatly prefer not to. I would simply like to simulate an object as though made of cloth. Is it possible to do so, or must I use Apex?
Hi The XGood,
It’s not difficult to setup in the material to drive animating/moving the geometry to make it appear like cloth. We have an example of this in our Content Examples project that is located on the Epic Games Launcher.
When you open Content Examples you can open the Material_Advanced.umap and navigate down to Stand 1.4 to see the Vertex Animation.
However, if you’re still wanting an physically accurate simulation then APEX Cloth is the way to go. The example above is just a material driving the animation of the verts.
I hope this helps.
Thank you for your reply.