Can you setup an object to be pushed by a Character, but never applied any push back on the character?

Let’s say I have an object in front of the player. I want the player to be able to charge through that object with no pushback, but still have force applied to the object so it goes flying forward. Is this possible?


The way I set this up is to have my capsule set to ignore the physics collision channel and have my mesh block it. That way your mesh is moving other physics objects but your character isn’t affected by them at all.

Nice. That works…though we’ll see if it’s OK for a long term solution. I wonder how expensive it is…