Can You Set a State Tree Dynamically on an Actor Spawn?

Hey,

thanks for this post! I hope you’ll read this message xD

As I’m new to UE C++, could you further explain which steps I need to actually take for creating this? I’ve set up VS for my 5.5 project. But I don’t know where to start creating my custom C++ class.
(+ Do I need the source version for that?)

Kind regards,
Division Software