Can you scale texture maps independently?


Sorry if the question doesn’t make sense!

I have a brick material that I would like to scale the diffuse by 2 but have the height map (for parallax mapping) scale only by 1. Does anyone know if this is possible?

I’ve tried scaling/tiling the UVs but it does it for all maps.

Thanks for your help!

You can adjust the tiling of a specific texture within the material

Thanks for your reply - I’ve been trying to do it with a texcoord into the parallax mapping uv part and multiplying the same texcoord into the other maps. Unfortunately it doesn’t seem to work this way…

I’ve searched and can’t find anything, so any more info would be great! Cheers