Can you save changes you make to the editor while running via an IDE

Hi, I have been working on a project using UE5 and C++. One of the things I have noticed is that if I run the editor from the launcher and make a UI change such as docking the content browser, etc. these changes persist through multiple launches of Unreal. If I do the same thing when using the editor via an IDE (I use Rider for my project) then any changes I make to the UI don’t persist between launches multiple launches of the project.

Given then I almost exclusively work in Unreal by launching it via Rider this proves quite annoying when making UI changes. Is there anyway you can make it so that these changes persist between launches?

It’s because how you load the project changes where the editor ends up saving that information.

When you launch from the launcher it often ends up in the appdata unrealengine folder.

Launching from the ide will usually save it in the project folder, but I think if you open a project from the project picker it might not end up there.

Look at the last modified times of the config files in the “Saved” and “Intermediate” directories for both the appdata and project local versions.

Ah, that’s interesting. I don’t suppose that there is a method for fixing where the editor saves that information to a fixed location?