Is it possible to save a procedural mesh to the world outline?
I’m looking at writing an importer and my main questions are:
- Can I automatically place the imported items into the right locations and orientations in the world?
- Can I split the import into multiple assets rather than one big, bound asset?
Rather than being a runtime thing, this would be assets that appear in the content browser, but in the case of large imports manually putting everything into the scene seems arduous. Just merging them into one object with multiple materials isn’t really a good solution either, as this lacks post-import flexibility.