Can you replace the base CharacterMovementComponent on a Character for a new component derived from CharacterMovementComponent?

Basically, I just want to override some of the functions in UCharacterMovementComponent.

Thanks!

The following article shows how to do it: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

GAH! Exactly what I’ve been looking for. This is going to help with a few areas of my project. THANK YOU!