Can you render a camera view to a texture?

Hey Guys,

does anyone know if i can draw a camera view to a texture.
For instance. I have placed a surveilance camera into a scene and want to
show it on a monitor. Can i do it with blueprints?
Thx in adance, you guys are great.

cheers
Daniel

If you look at the “Blueprints Office” example, which is available through the Marketplace, you’ll find a security camera system implemented with Blueprints. Specifically, you’ll want to look at the following Actors:

  • BP_Security_Camera_Tracking#
  • SM_Cog_Underground_Console_Monitor#

I also found it helpful to review the YouTube tutorials on Material Instancing and Dynamic Material Instances.

Thank you so much :slight_smile: I will check this out

I’ll add my answer too - there is simple method by adding SceneCapture2D (basically camera, but strangely without most UCamera properties) to Scene and Materials->Render Target to Content. After this you set Texture Target in SceneCapture2D to your Render Target file, and this last one you make into a material.

This is the easy way - I’m still looking for method to get view from real camera into material.

Yep, I’m doing this the exact same way @mortmaire.
Can you let me know if you happen to find a way to get the real camera view? Also, I’d recommend you try out a Scene Capture 3D if you want the exact view, and use a render target cube. It won’t seem like it works, but once you create it’s material, you’ll have to mess around with it, maybe add a ReflectionVector to the Texture Sample to make it compatible. I’d say that’s your best bet; let me know if you use it and figure out something else!

I’ll add enthusiasm here too. Have there been any 4.13 upgrades that add cine camera components to scene capture?