Can You Re-Enable a Grayed-Out Animation Track in Sequencer after Baking to Control Rig?

Hello!

Is it possible to “reclaim” an Animation track after you have baked it to a Control Rig? I’m in a situation where I cannot undo.

So in Sequencer, I have a series of animation assets on a single Animation track for a Metahuman.

After I “Bake to Control Rig”, the Animation track is grayed out and the Metahuman_ControlRig track appears with all the baked keys.

I didn’t like the way it baked, so I deleted the newly created MetaHuman_ControlRig track and I would like to re-enable the Animation track.

The Animation track with all the animation assets is still there, grayed out, but I can’t figure out how to re-activate it. Does anyone know if that is possible?

Thanks!

(Using UE 5.2)

Yep. Those sections are just set to inactive. Right click on them and toggle Active.

2 Likes

Oh my gosh… I suspected it was something simple and I’m glad it was.

Thanks so much for the quick response!!

Hi!! I can not activate the original Animation layer after deleting a failed bake facial animations. Even with the check on actiate the animatons keep grayed. Someone with this issue outhere?