Hello!
Is it possible to “reclaim” an Animation track after you have baked it to a Control Rig? I’m in a situation where I cannot undo.
So in Sequencer, I have a series of animation assets on a single Animation track for a Metahuman.
After I “Bake to Control Rig”, the Animation track is grayed out and the Metahuman_ControlRig track appears with all the baked keys.
I didn’t like the way it baked, so I deleted the newly created MetaHuman_ControlRig track and I would like to re-enable the Animation track.
The Animation track with all the animation assets is still there, grayed out, but I can’t figure out how to re-activate it. Does anyone know if that is possible?
Thanks!
(Using UE 5.2)