I am building a system similar to foliage only with blueprints, interactable spawners, and real time rather than in editor. I want to be able to query the landscape for what layer a collision is on. I can get the hit from the raycast, determine if it is a landscape, but from there, I see no way to query the landscape for the layer info to determine if a certain layer was hit (or rather if a certain layer’s blend weight at that UV point is high enough, etc).