For example projecting moss onto a rock, so the moss is always facing up no matter the rocks orientation.
Kind of like a decal but perhaps based on normal or height maps.
For example projecting moss onto a rock, so the moss is always facing up no matter the rocks orientation.
Kind of like a decal but perhaps based on normal or height maps.
Yes you can do that easily with layered material, have a look here for a complete tutorial : A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
Have swing
Hi Crofty & phron,
For some reason that link is showing dead for me and when I posted a direct link it also linked to a dead page. If you get the same, all you need to do is search for Creating Layered Materials on the wiki to find it.
this one should work : A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
Don’t know why there’s a problem with the last parenthesis when copy/paste url, sorry
Cheers guys