Perhaps some know that Problem…
You create a new Project… and the first thing you need to do, is to head over to your Plugin manager and run through ALL the Tabs and deactivate things like… HoloLens… Oculus… diverse Subsystems…etc…ect just to prevent the Editor or Game from throwing Errors, Crashes and stuff, cause of missing Libraries or Setups for those Plugins…
My Question is:
Are the Systems behind that Plugins really that big Deal for Unreal… to be activated by default? I don´t think that the majority of the Users create VR, HoloLens, AR or such Games… So… can we please deactivate those Plugins by default? Cause its really annoying to do mall the Setup Thing all the Time…