Can You Please Give Us The LTM Inputs In UEFN/Creative?

Hey Team,

Due to lack of inputs made available to us I have had to go to use the clunky remote control device or teleport a button around to a player as an input option to activate abilities. While going through the UI options I noticed that there are 2 inputs that are reserved for LTM. Considering these are already fully implemented into the game it would be very nice for us to be given the ability to utilize these inputs in our UEFN/Creative games.

As an aside I originally went to go see what the UI calls primary/secondary inputs so I could add some UI for the signal remote device for my players to understand what it does, and on console these inputs are called ADS and Attack/Confirm, but on PC they are called Target and Fire. It would be nice to have some consistency or allow us to pass the function that these buttons are bound to via code so we can ensure that our games are accessible/playable to everyone no matter what platform they’re using.

Thanks!
-Lion

@LionUnchained Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.