Can you play multiple LevelSequence
s at the same time from script or C++?
What I mean is: if I have two ALevelSequenceActor*
s that each do different things to my scene, can I call actor->Play()
on each of them and expect them both to run concurrently. That’s what I’m hoping for but also debugging why that’s not working as expected. I don’t think I want ‘nested sequences’, because I need the two different overlapping sequences to be triggered based on different actions within my game.
I was also wondering is there any information about what is scheduling and playing these sequences? Ideally I would like to be able to debug from outside of my gameplay code what sequence is playing, where it is in that sequence, and other debug info like that from a global level.
Thanks for any help,
Rich
Unreal Version: 5.0.3, Windows 11