Can you play multiple LevelSequences at the same time?

Can you play multiple LevelSequences at the same time from script or C++?

What I mean is: if I have two ALevelSequenceActor*s that each do different things to my scene, can I call actor->Play() on each of them and expect them both to run concurrently. That’s what I’m hoping for but also debugging why that’s not working as expected. I don’t think I want ‘nested sequences’, because I need the two different overlapping sequences to be triggered based on different actions within my game.

I was also wondering is there any information about what is scheduling and playing these sequences? Ideally I would like to be able to debug from outside of my gameplay code what sequence is playing, where it is in that sequence, and other debug info like that from a global level.

Thanks for any help,
Rich

Unreal Version: 5.0.3, Windows 11