Can you play a sequence then hold the camera in place when its done?

I havent come across anything to help with this, but I’m looking for a way to keep the camera in its last position from the end of a sequence, but let the game keep running (ambient animations like wind, vfx, etc still play) The game always jumps to the player starting position after it finishes a sequence and I dont know how to tell it otherwise, or how to grab the cameras last position in a sequence and set it elsewhere.

Also, if possible, it would be really nice to hold the camera in place mid sequence (or between multiple sequences/tracks) until a button is pressed and then continue on with more sequences.