Can you parent an animated mesh to a particle system in UE5.3?

Hello!
I want to parent some flapping ducks to a particle system. ( and I’m open to other ways of achieving random flight patterns)
Thanks !!

Hello there!
You can try looking into boids.
For example, here

wow did they actually name it “Boids?” awesome.

Yes that is a solution; wuz hoping for simple solution ha ha ha

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