Can you modify the Y Axis in in XZ Plane mode?

I want to try to take advantage of the 3D space but the main focus is a 2D space, that’s why i want to know if there is a way to use the Y axis to move elements front and back.

Example: Super Mario 3 (NES/SNES/GBA), we could say that when Mario push down in the white blocks he is send to the back of the stage (the “Y axis” in my project)

I believe the plane constraints only lock the physics state so you should be free to use nodes like setActorLocation. In the case of jumping behind platforms, I would have the crouchjump look if I am standing on white block before shifting into new constraint plane; then, while falling, draw a linetrace back to the original plane to find an open space; when an open space is found, shift back into the original constraint plane.

I had created a bp that would bend the constraint plane as you ran along a spline. This would be compartmentalized around corners. But if I had mistakenly missaligned one of these bps, you could see the player slide back onto the intended plane. So movement can definitely be influenced by blueprints.

Trying to set actor location didn’t work

When I send the object to the 10 in Y is pulled back to 0