Can you merge spline meshes with modeling mode mesh merge tool

Hi,

I was wondering if the mesh merge modeling tool is able to merge spline meshes to a static mesh. While testing this the spline mesh that gets converted seams to go back to its original static mesh state and not the bended spline mesh variant the i would like to get…

Any help is greatly appreciated, thanks.

You can use the merge actor tool outside of modeling tools to convert a deformed spline mesh to static mesh and keep the deformation.

Yes I know but it doesnt support DynamicMeshes from the Geometryscript plugin. I have a work around but would be nice to see spline meshes and dynamic meshes be able to be merged via both Mesh merge and Merge actor methode.

if its possible, How might i make a c++ blueprint function that does the following:

  1. Sets the “Merge actor” tool settings correctly
  2. Make a copy of the blueprint actor that i would like to merge
  3. Merging the blueprint actor using the “Merge actor” tool to a predefined path and replaces the actor in the scene for the merged mesh

Any help is greatly appriciated, thanks in advance!

I’m also interested in this, but I lack some knowledge to know how to use th MergeTool c++ code to this new purpose.
I think that the code is here :

  • \Engine\Source\Editor\MergeActors\Private\MergeActorsTool.cpp

Sadly this is not yet possible in unreal engine 5.5 preview :frowning: hope it will be added soon