Can you make the sight sense on the AIPerceptionComponet rotate to face the camera?

Hi, I’m trying to create a target component (Like a souls target system) so far i got several options to do it:

  • Create a custom component that cast an sphere around the player and detect the angle based on the camera direction
  • Create a custom component that cast multiple spheres to the front of the camera to detect the angle
  • Use the AIPerceptionComponent to create this detection using Unreal classes

Now, for the last part i cant find any documentation if you can rotate the angle of the cone on the sight_sense,

  • Is this possible?
  • Is based on the controller rotation?

This is going to be used on the player character.