Hi, I’m trying to create a target component (Like a souls target system) so far i got several options to do it:
- Create a custom component that cast an sphere around the player and detect the angle based on the camera direction
- Create a custom component that cast multiple spheres to the front of the camera to detect the angle
- Use the AIPerceptionComponent to create this detection using Unreal classes
Now, for the last part i cant find any documentation if you can rotate the angle of the cone on the sight_sense,
- Is this possible?
- Is based on the controller rotation?
This is going to be used on the player character.