Can you make particles orient towards/away from center of the emitter?

I’m not sure what workup means in this context. If you mean my prototype, then yes I was using type-data mesh and couldn’t figure out how to orient them properly. Now I am just spawning actors with static mesh components and animating them how I want them to move before dying. I didn’t know Niagara was something I could use! I’ll look into it next time.