Can you make particles orient towards/away from center of the emitter?

Yeah, I’m surprised there isn’t an obvious way to do it! Or maybe there is and someone else knows it. I’m working on a puzzle game where you place lights on a grid. The final thing is going to be some stylized “light rays” that briefly appear around a light when it’s placed. I’ve got a partial solution with actors now. It has just been more work than particles would have been, and feels like more of a hack.