I’m not sure how LODs work in emitters. LOD could be a more general term, not an auto-change of resolution / detail according to distance from camera. It’s hypothetically a workaround, not that I was claiming it would work with 100% certainty. It seems like such a facet of orienting meshes / particles in an emitter would have a module or far easier way to set it, even with various possibilities such as toward / away from center or at a certain angle from center / axes. What is the final thing going to be?