Hi, I want to animate my decal with timeline, everytime I click, I spawn a decal on mouse position that is animated trough timeline. My problem is that when I click faster than the timeline animates, It just restarts all decals spawned. I need to click and spawn decal that animates independently on another spawned decal, does someone know how could I do that ?
You’re trying to move the circles around using one blueprint. Which would mean have an array of circles ( basically ), and messy stuff on the right on the TL.
Much easier, if you see the circle as an object, and just make the code to control one circle. Then having more, just means making more of them.