Can you make multiple independent timelines from one blueprint?

Hi, I want to animate my decal with timeline, everytime I click, I spawn a decal on mouse position that is animated trough timeline. My problem is that when I click faster than the timeline animates, It just restarts all decals spawned. I need to click and spawn decal that animates independently on another spawned decal, does someone know how could I do that ?


UE5-1
(Two decals at the same animation state spawned with delay)

Are you creating a dynamic material instance for the decal?

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They need to be separate objects :wink:

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I’m using a material parameter collection to change the material.

Can you explain it little more ?

You’re trying to move the circles around using one blueprint. Which would mean have an array of circles ( basically ), and messy stuff on the right on the TL.

Much easier, if you see the circle as an object, and just make the code to control one circle. Then having more, just means making more of them.

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Just to illustrate:

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It is nice :), but would be nicer if they were all doing it independently :slight_smile:

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That is the idea of material instance. Each is a bp instance with decal component I spawn on click. Sorry for not elaborating.

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Ah… :slight_smile:

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This looks awesome, I’m going to try it right now ! :smiley:

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It’s perfect. Now i know how it works, thank you very much :smiley:

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