Can you make materials ignore bloom?

aight so it looks like UE uses a fullscreen bloom but is there any way to have only a specific material use bloom or a material that skips the bloom? ive tried to look around but i havent found a solution that works for me.

I don’t think so because bloom is a post process, which means it’s applied to the screen nearer the end of the process…

Yeah, there’s a setting in the details panel in material editor from what I recall. Either that, or there’s probably a node that removes it somehow. Perhaps a switch function and a post process node.