Can you make a child Animation BP with a different skeleton?

So I have a base character that uses the UE4 mannequin. it has all the script on it, and an associated animation BP.

The actual characters that I’m planning are children of the base character, just with a different mesh, but they also have a different skeleton.

Can I make a child of the base char animation blueprint with a different skeleton, and just replace variables for the animation sequences, montages, blendspaces, etc, with the equivalent animations for the other skeletons?

The skeleton can be different in size, and have extra bones, but all other bone names have to match exactly.

Its pribably just easier if you redo things using the retargeting system.

You can retarget a whole animation blueprint onto a new skeleton (it does cost storage of all duplicated animations/assets though, so keep that in mind).

1 Like