So I have a base character that uses the UE4 mannequin. it has all the script on it, and an associated animation BP.
The actual characters that I’m planning are children of the base character, just with a different mesh, but they also have a different skeleton.
Can I make a child of the base char animation blueprint with a different skeleton, and just replace variables for the animation sequences, montages, blendspaces, etc, with the equivalent animations for the other skeletons?