Hey Hyperloop,
In the editor. Go to the Scene Outliner and select your objects you want in the Blueprint. Then look for the Details tab below it, scrow down to Blueprint, then click Replace With Composited Blueprint.
Peace
Hey Hyperloop,
In the editor. Go to the Scene Outliner and select your objects you want in the Blueprint. Then look for the Details tab below it, scrow down to Blueprint, then click Replace With Composited Blueprint.
Peace
I know you can spawn a new BP from an item selected in the content browser, but what if I have a bunch of objects in the world that I want to turn into a blueprint?
Hi - where is this option? I canât seem to find it in the Details tab.
This option is not in the details panel. First you want to select the meshes you want to convert in the world outliner, then click on the Blueprints button in the toolbar and select âConvert Selected Components to Blueprint classâ.
I am looking for this too and cannot find it - I need it!
Found it! Itâs actually like this⌠Select your static meshes in the level, and go to the âBlueprintâ drop down on the menu bar - and choose âConvert Selected Components to Blueprint Classâ
Hope this helps!
Is it possible to do the opposite? Transform a BP into differents meshes in the world?
Thank you, Sir. This saved me soooo much time
where is this? Where can I find the Blueprint drop down menu bar?
Can you post a screenshot?
thank you so much
thank you very much
This last answer from @Eanir is the best. Image worth more than 1000 words.