Can you lock the LOD ?? Bug?

Hi people - I already asked this; i apologize. How can you lock the LOD settings in your viewport? I have tried lowering the LOD number to 1 LOD only on the static mesh, and while I’m working with it, the mesh looks fine. But when I click away, or come back to the view, the LOD looks cruddy. I have no idea what is going on - is this a bug? eg, all of the static meshes below are at LOD 0

How can I tell Unreal to STOP using LOD’s for certain meshes? THank you!

This is still happening, and I can’t figure it out, but I have found an odd workaround. If I simply open the static mesh’s window, and leave it open in another tab, the meshes appear at their highest resolution…

No idea what is going on but this is a workaround…