Can you limit what gets affected by a Clothing Data proxy on a target mesh?

Let’s say I want to apply clothing data to a mesh via a proxy. However, there is a small part that I don’t want affected. Is it possible to make it so the mesh I want the Clothing Data applied to has the part excluded without having to be super finicky on the proxy mesh?

Hello @pchernoff

Making clothing proxy mapping just right is hard to do without wasting a ton of time tweaking your proxy mesh.

To make sure I’m picturing your set-up correctly:

  • Are you using Chaos Cloth in UE5 or the legacy NVICloth toolset?

  • Also, is the part you want to exclude a completely separate section (like a hard mesh attachment/buckle) or is it part of the same continuous geometry?

If it’s part of the same mesh I tend to tweak the Max Distance values on the target cloth asset to avoid messing with the proxy mesh geometry too much.
Painting the Max Distance values to 0 on those specific vertices in the Clothing Tool will tell Unreal to keep those vertices perfectly rigid/pinned to the animated skeleton, ignoring the proxy cloth drive entirely for that area.

Depending on your setup, another approach could be to split that section into a separate Material ID/sub-mesh if you can, to avoid that area being calculated for the weight transfer.

Let me know a bit more about how your mesh is set up.
Also if you’re working with Chaos Cloth, this official overview is super helpful on vertex painting masks Chaos Cloth Tool Overview

Hope this helps a bit!