In short - I’d like to work with animation layers in UE as they are used in Blender, Maya, etc.
What I mean is - I’d like to layer animations in sequencer and have the animations of one layer affect the stack additively, not just a mix of the two animations. The video describes what I’m trying to do.
Filtering joints for this won’t work, because I may want to mix animations that have lots of small movements in many parts of the body to additively layer with other full-body animations.
I’ve seen some folks ask about this and no one has found an answer so far - but this is a crucial and normal part of animation workflow for other DCCs so I need to see if someone can help.
Thanks!