And then a way of knowing WHO spawned it?
no
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what are you trying to do? To know who spawned it you can at least probably just use tags.
I’m not sure about spawning the boxes themselves… But I don’t see why not, not in the engine so I can’t exactly check. But a collision box without a blueprint actor parent sounds kinda pointless no?
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Components “Spawned” must be tied to an Actor class.
If you drag in a trigger box or any other component to the level the editor creates an actor class for it.
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