Can you just spawn a box collision without a blueprint?

And then a way of knowing WHO spawned it?

no

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what are you trying to do? To know who spawned it you can at least probably just use tags.

I’m not sure about spawning the boxes themselves… But I don’t see why not, not in the engine so I can’t exactly check. But a collision box without a blueprint actor parent sounds kinda pointless no?

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You can add component by class:

Target becomes the owner the component can query.

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Components “Spawned” must be tied to an Actor class.

If you drag in a trigger box or any other component to the level the editor creates an actor class for it.

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