I know painted blend shape weights won’t transfer to engine via FBX. Is there a way to export the pained blendshape weight map and attach it inside UE5? Or is that unsupported as well?
Thanks!
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I know painted blend shape weights won’t transfer to engine via FBX. Is there a way to export the pained blendshape weight map and attach it inside UE5? Or is that unsupported as well?
Thanks!