Hey guys, total N00b here, I’m looking at using the Unreal Engine to generate backgrounds in real time for things like music videos… This is because it seems really quick and intuitive to use to get impressive lighting and detailed set pieces without the extreme render times and fiddly workflow of Maya and Max. I would be looking at filming the talent on green screen with a moving camera and Keying out a foreground plate, tracking the camera movement using SynthEyes or AEs built in 3D tracker or something similar then placing the plate over exported UE4 video.
The trick is going to be matchmoving the real world camera with the ‘in game’ one so that the foreground and background lock up with the handheld footage. This really helps sell the effect and moving camera shots deceive the eye making the whole scene look more realistic. Then after some After Effects compositing magic and post re-lighting, I should end up with a solid shot.
My question is, is there any function in the engine for importing external 3D camera track data? If so what data format?
Thanks guys. I could be completely missing something here, but I can’t see why this couldn’t be a great new use for this extremely powerful app.
Any info would be appreciated!