I wouldn’t recommend that method. But if you want to you can convert the Curves to a mesh by selecting it and push ALT+C the select MESH FROM CURVE. But your poly and vert counts may go through the roof if your curves are too complex and is not optimal at all. You could always build a low poly afterwards and just bake a normalmap to get the same detail. If you are particularly going for that look.
I recommend watching the video below. The guy uses Maya but the method for creating the hair should be the same. Use polygons and a texture with a alpha layer and just stack them over one another.
thanks, I think I’ll go for the “mesh from curve” method and just edit it if the vertex count goes to high.
no offense, but I don’t think the method you suggested is gonna give exactly what i want