I’m making a board game and there’s a flat “particle system actor” that spawns on my board. It works fine but when it is on the edges of the board, it extends past it. can I somehow crop it or hide the extra parts?
I was thinking about putting up a collider or something like that to hide it when they’re overlapping…
Do we have such thing in UE4?
I appreciate the reply but this doesn’t work for me. My particle system consists of only one big particle.
If I try to kill it out of the bounds, the whole thing will get deleted:
you can do that in the material itself.
there s a node called box mask 3d.
u give to that box the same position and dimension of your board, but with a wider height, and use that box to mask your material.so it will appear on the board but not outside.
Then a box mask is a way to go, as suggested by expose.
One question though: if it’s just one large particle, can’t you do the same with a decal (or a plane if it’s not on the surface)? Or is it supposed to be affected by some forces in a particle system?
Thank you so much. that’s exactly what I’ve been looking for…
And about your question, yes I could use a decal instead but its not just a stationary image, so It was easier to use particle system options instead of writing a material function from scratch.