Can you have animated textures in Slate GUI?

Is there a way to have animated GUI elements? I know you can switch between textures on mouse over and on click, but is there a way to just have a GUI texture have a lopped animation to it?

Sorry if this has been asked, but I searched and couldn’t find anything on it here.

I am actually curious to know as well. Dx

This question somehow fell through the cracks. For the record, there is no built-in facility for making animated images. You can, however, write some code that would cycle through a sequence of images and display the current one in an SImage. We are focused more on procedural animation (i.e. animating transforms) in UMG at the moment. But having sprite sheets should also be very useful.

Yeah, we ended up rendering a 3D model into a set of 2D animation frames. Put them in an array and cycled through them.

A lot of weird glitches though with that, where the frames will sometimes be blurry, and every time the animation resets, there is a 1 frame jump, where nothing is there for a split second.

Does the new UMG have better support for animating 2D assets via frames? Or is the new UMG going to be using 3D transforms or something like that?

I’m thinking of doing something similar