Can you get the .wav out of a .uasset in C++?

I’ve made a plugin synth, and it loads .wav files into its own tables. Of course, I could just put a bunch of .wav files into the plugin resources directory, but I thought it would be better to add them to my project as .uasset content.

So is there a way to pass in the file path to a .uasset, and somehow get the original .wav file in C++? I’m coming up blank in my searching…

Hi. Did you managed to work this out? Having simmilar use case and I’m also stuck a little bit.