Can you get data from GameUserSettings.ini for DmgType_ProjectilewithImpactFX?

Ok, I’ve watched the tutorials on the web and I still cannot figure this out, so maybe a little bit more information might help someone point me in the right direction. I’m editing a custom projectile_arrow blueprint. On the “EventBeginPlay”, I can get my variable data from gameusersettings.ini and assign the value to say a variable named “overridetorpiditydamage”. The blueprint for the damagetype is a custom blueprint (DmgType_ProjectilewithImpactFX) where the torpidity value is set to … let’s say 10. How can I link the blueprints together to get the variable i created in the projectile_arrow “overridetorpiditydame” to override the default value of “10” that was in the blueprint dmgtype?