Can you get data from GameUserSettings.ini that will modify the builtin DamageTorpidityIncreaseMultiplier variable within the DmgType_ProjectilewithImpactFX blueprint? I’ve scoured the net but all examples of getting data from the GUS.ini don’t show how to apply the variable once you get it and put it into a predefined/existing variable. Secondly, I don’t know in which blueprint you would need to modify to pull the data so it can be used … I’m assuming it would be the DmgType_ProjectilewithImpactFX blueprint, but while following the examples on the net for getting data from the GUS.ini the options/functions in the graph just aren’t there. Am I going about this all wrong?
Is this even possible? If so, could someone please provide some helpful insight on exactly how to do this? If it cannot be done, is there an alternative to get the same effect (I’ve seen other mods with this same effect) … being able to allow server admins to change the torpidity value via the GUS.ini
All help is appreciated.