Hello, I am currently using the session nodes in blueprints in 4.6 and I was wondering if there was anyways to record down your server name once you have created a new session? Is there are instance of it in the game that you can reference so you can get it?
I too have this question…funny how connecting clients can easily grab the server name but there is no Return Node on Create Session for the host to reference. I’ve seen a plugin called Advanced Sessions Plugin but I’m trying to stay away from plugins as much as possible to avoid loss of support in future builds.
Oh yes ok, i understand your problem.
At the moment it seems that is not possible only with native blueprint.
You can create a function in your GameInstance class and use it in BP :
Im avoiding plugins because there’s no guarantee the Engine will continue to support them. Advanced Session Plugin already states that the creator is ceasing updates.
I guess I’ll need to learn how to implement C++ for the script. The reason I use Blueprint is so I wouldn’t have to…I don’t know a lick of C++
Yes, plugin support is complicated. I understand you point of view !
So, for the moment i think it’s not possible to get session informations only with BP. Sorry
Maybe with a future update. I cross fingers too !
Advanced Sessions Plugin will not help you … it is the same problem, I am trying to avoid the lobby and just jump in the game when some one connects, and I could not find a way to get the number of player because I don’t have the session that I am hosting to refrence
my only workaround is to let the client tell the server to start the game as sone as he connects which is bad,