Ok in Blender you can export an animation as an OBJ sequence. Say for eg I have a ball with physics enabled rolling down a slope and knocking over some cubes, all with dynamics on etc, so in Blender I select export OBJ and make sure animation is checked and then your whole scene including physics is exported out so whichever DCC I import it back into, I can then move the camera around freely etc
Can this be done in UE4 please? I mean the function to export an OBJ sequence?
Any help would be great, thank you