To put it shortly Maya bugged out on me and somehow deleted my animation fileds for Maya. My animations are still in my unreal project so is there any way I can export them back into maya and save them as maya files or will I just have to redo them?
You would likely be better off re-doing them, but you can always export the FBX file that contains the animation along with a preview mesh.
Not sure how you would put it back onto your Rig on Maya though.
That kind of sucks. Oh well, thanks for the response anyway.