Can you explain to me why this isn't working?

What I am trying to do is move the “True Disk” down with the potion bottle, but for some reason, without the “begin play” event, the other nodes are not triggered.

I have tried validating data, duplicating the blueprint and deleting the old one, and restarting the engine and the PC…

Your BP seems fine, you might have 2 instances of that actor stacked on top of each other so it looks like it’s not working but it’s revealing the underneath instance, it’s a wild guess but worth a shot.

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this may be just what I was talking about in this thread

Lost a bit of time behind this stuff. Add a delay between the attach actor to component. see if it works.

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Thank you for the suggestion. It worked. So I guess I can’t rely on the blueprint logic to execute in order…